AI Insights · Timothy · October 2023
Top 5 Adventure Games on Unified Platform in Colombia, Q3 2023
Discover the performance of the top 5 adventure games in Colombia for Q3 2023, including metrics on downloads, revenue, and active users.
In the third quarter of 2023, adventure game applications in Colombia showcased varied performance metrics on a unified platform. Here's a closer look at the top 5 adventure games, based on data from Sensor Tower.
Super Bino Go:Adventure Jungle
Super Bino Go:Adventure Jungle experienced a decline in weekly downloads, starting at approximately 55K at the end of June and dropping to around 31K by the end of September. Despite this, the game managed to maintain a significant user base, with weekly active users hovering around 200K throughout the quarter. Revenue remained minimal, with peaks of $1 in late July and August.
Genshin Impact
Genshin Impact demonstrated a steady revenue stream, peaking at roughly $4.3K in the final week of September. Downloads saw a decrease from around 21K in late June to approximately 12K by the end of September. However, the game maintained a robust active user count, ending the quarter with about 156K weekly active users.
Bob's World - Super Bob Run
Bob's World - Super Bob Run showed fluctuations in downloads, starting at around 13K in late June and ending with approximately 9K in the last week of September. Active users also saw a decline, from around 218K to 171K during the quarter. Revenue was negligible, with a brief peak of $1 in late August.
Super Mario Run
Super Mario Run's downloads decreased from roughly 20K in late June to around 7.5K by the end of September. Despite this, the game maintained a consistent active user base, ending the quarter with about 45K weekly active users. Revenue peaked at $308 in early July and saw a low of $190 in mid-September.
Red Ball 4
Red Ball 4 had a steady performance in downloads, starting at around 15K in late June and ending with approximately 8.7K by the end of September. Active users gradually declined from around 133K to 100K over the quarter. Revenue showed minor fluctuations, peaking at $80 in mid-August and ending with $21 in the final week of September.
For more detailed insights into the performance of these adventure games, visit Sensor Tower.